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Major Islandwide Events Timeline

From Encyclopedia Arelithica 3.0

[23 BR] The Time of Arrival
Immigrants from across Toril begin to arrive on the shores of Arelith. (Server is Created 2003 as Amia)

[00 AR] The Great Rift
A mysterious cataclysm creates a dimensional rift, a singularity engulfing a part of the Arelithian population out of existence of Abeir-Toril, sending them to a twin alternative plane of existence. (Server Split and start of Arelith Reckoning)

[10 AR] The Threat of He Who Waits
A shadowed and elusive mastermind sought to claim dominion over the island of Arelith. Though his schemes were thwarted by vigilant heroes, he did not fall, only vanished. Whispers say he lingers still in the hidden places of the world, ever patient, watching, and waiting for a more opportune moment to strike.

[20 AR] The Great Banishment
Goblins and Orcs are driven from the surface of Arelith and into the Underdark. (Monster races are no longer allowed to live on the surface)

[22 AR] The Blood Sail Incursion
A formidable pirate fleet known as the Blood Sails, led by the ruthless Admiral Valmer Faulschtaff, launched a major invasion of Arelith. Though infamous as a Nelanther pirate armada, the Blood Sails were, in truth, mercenaries hired by a Shadovar wizard with a hidden agenda: to locate and capture several specific children born on the island. The campaign culminated in two failed sieges, one against Stonehold and another on the Crouching Lemur Monastery. Ultimately, a united defense mounted by forces from Light Keep, Myon, Cordor, and Stonehold succeeded in repelling the invasion and driving the pirates from Arelith’s shores.

[35 AR] Battle of Gambler's Bluff
A large Underdark army, led by the svirfneblin Tyrant of Urblexis Grond Skeflock, seizes the small palisade fort on Gambler’s Bluff for nearly a week. The Underdark force eventually withdraws after repeated counterattacks from a Cordorian coalition army, but not before causing much havoc upon the surface.

[38 AR]
Spread of lycanthropy from the Forest of Despair. (lycanthropy added to the server)

[39 AR] Baator's Awakening
Whether through malice or reckless carelessness, a group of individuals succeeded in widening the long-dormant portal within the ruins of Old Stonehold, an ancient gate that led directly to Baator. This breach allowed the infernal legions of the Nine Hells, under the guidance of the high-ranking devil Maximillian, to establish a foothold as they sought to exploit Arelith’s unusual resonance with portals and interplanar rifts. By securing access to the island’s uniquely stable Abyssal portal, they hoped to funnel troops directly into an unguarded layer of the Abyss, opening a new front in the Blood War.

In response, a coalition of Arelith settlements led by Stephen Hull and Dante Lyons, co-councilors of Cordor, marched an army to the ruins of Old Stonehold. After a grueling battle, the infernal forces guarding the gate were defeated, and the Baatorian portal was sealed once more.

However, the cost of this incursion was severe. The island’s intricate ley line network, once expansive and dynamic, was permanently disrupted. Where once two-way travel between numerous locations was commonplace, such portals became rare. Only the Arcane Tower managed to retain control of its node, preserving it as a functional nexus to other parts of the island. Elsewhere, portals either vanished entirely or degraded into static one-way destination nodes, such as Cordor’s outskirts portal, which was destroyed in the catastrophe. (Server Portals changed by Dm event)

[50 AR] Paush & The Pacted
The Archdemon Paush tightens his grip over the town of Zanishibon, enslaving, slaying, or banishing its inhabitants and reshaping the once-thriving Abyssal trade hub into his personal dominion. Seeking to expand his influence, he bestows dark gifts upon those willing to forge a Pact with him, thus birthing the first of Arelith's Warlocks. Not long after, infernalists uncover a similar path to power, striking bargains with the denizens of Baator. With both sides of the Blood War gaining new adherents on the Prime Plane, fiendish cults begin to spread and multiply across the Archipelago. (Zanishibon is changed from NPC town to dungeon area. Warlock Class added to the server.)

[50 AR]
Captain’s Laurick Sail Company is established in all the main port settlements; Cordor, Crow’s Nest, Wharftown, and Brogendenstein, offering a regular and safe ferry system. (Ferry service added to Server)

[51 AR] The Unholy Mist
An unholy mist shrouds the isle, causing undead to rise and march forth from Minmir. The threat is soon defeated by paladins from Benwick’s Light Keep.

[70 AR] The Ruination of the Court of Nightmares
The Queen of Air and Darkness attacks the surface settlements of Arelith after the Unseelie Pacted coven led by the Hin Sariah Popkins of Bendir promotes the use of their powers for good deeds. This drew the ire of the Queen as these warlocks, pacted to dubious members of her court, were utilizing their eldritch gifts to benefit and help others. The Unseelie Queen made demands of her pacted warlocks to carry out evil deeds, which they refuse, and armies of dark fey were sent against Bendir as a result. Soon the conflict spread to every corner of Arelith. As more and more settlements were affected, new laws against the pacted were passed and groups dedicated to the elimination of warlocks, such as the Mage Hounds of the Arcane Tower led by Valden Stormbright, were formed. Ultimately the legendary Badger, a servant of Summer Seelie Court of Queen Titania, allowed those Warlocks of the Unseelie Court to break their pacts if desired. Those that refused were hunted down and killed. The Covens leader, Sariah Popkins, would sacrifice her life to the Queen of Air and Darkness, which satisfied the Dark Fey and marked an end to the threat.

[74 AR] The Black Shroud / War of the North
The forces of the Frost Maiden Auril unleashed a campaign upon the Dark Spires of Arelith, igniting what would come to be known as the War of the North. Advancing through the frozen peaks, her followers seized footholds within the mountains, eventually constructing a temple deep within the cavernous depths. The conflict saw the emergence of the White Great Wyrm, Icingbreath, a harbinger of winter's wrath and a living embodiment of Auril's dominion. The war reached its conclusion when the goddess's faithful, their stronghold secured in the frost-bitten heights, chose to halt their assault and hold the mountains as their own.

[76 AR] The War of Horns
The twisted Rune’s attempt to claim an ancient artifact called, "The Crown of Horns" by hiring a pirate lord to intercept an elven transport ship near Arelith fails when, after claiming the Crown, the pirate lord is seduced by its power and keeps it for himself. Thus, a great conflict envelopes all of Arelith, with multiple factions vying for control of the relic. After many events that see the island infested with Undead and the Lost City of Kohlingen risen from the ocean’s depths, the adventures of Arelith defeated the Pirate Lord and reclaimed the Crown. (New Dungeon added to Server)

[81 AR] The Sword of Elysium
A lich raises an undead army to besiege Arelith. The fragments of the legendary Sword of Elysium, blessed by Lathander himself, was gathered by brave adventurers and reforged by Gilgamesh Ironfist, with the guidance of the priestess Snowbell Lyon. The blade was given to a Knight of Light Keep, Riago Angert, who wielded it to destroy the lich, ending the siege.

[86 AR] Rift Crisis
A new distortion assaults Arelith, opening planar rifts and creating breaches which allow entry into different planes. As this distortional wave washes across the island, the connections mages have to the weave weaken, forcing the use of new material components in casting. This event lasts until 86 AR. (Server Updated to require the use of spell powder when casting)

[89 AR] The Last Battle of the Rifts
In a last great effort, the people of Arelith succeed in the creation of the Astrolabe which stabilizes the planes and ends the Rift Crisis.

[93 AR] The Ragged Banner
The invasion of the Ragged Banner is led by Azuk Drooz, an orc known as "the prophet", discovered a relic, a mantle giving him control great hordes of beasts, that he uses to launch a massive attack on Guldorand with giants, ogres, goblins, kobolds, trolls and orcs. Guldorand survived two full-scale sieges from the Banner. The first was chaotic and largely ineffectual, but the second was well organized. Many factions rallied to assist Guldorand, including the Church of Bane, the Lantern Knights, the Bramble Watch and the Cordor Navy. After the destruction of Azuk’s mantle the army of the Ragged Banner fell into disarray before routing. layla Rashmi, Commander of the High Watch, led the last attack to disperse the last remnants of the ragged army.

[100 AR] The Zhentarim War of the Black Diamond
Lord Norkul, a Zhentarim General, anchors off Arelith’s eastern shore, commanding four warships and a well-disciplined army. In his possession is a mysterious relic capable of breaking the faith of monks and sowing unbelief. Upon landing, he sends messages to all local settlements: submit to Zhentarim rule or face annihilation. Each settlement rejects his ultimatum. Laureen, the left hand of Norkul, leads a sizable force of mercenaries and Zhentarim soldiers in an assault on Brogendenstein. The battle grinds to a brutal stalemate, forcing a strategic withdrawal. Undeterred, Laureen turns her sights on Guldorand. There, Mayor Kouto and Commander Sarrah mount a fierce resistance, ultimately prevailing. In the chaos of battle, Morkhav Wolfgheist slays Laureen, severing the head of the invading commander. Despite the loss, the remaining Zhentarim forces regroup for another strike, this time against Wharftown. After a prolonged and bloody siege, Mayor Amana Tarrinth successfully defends the settlement, breaking the Zhentarim assault. Routed and shattered, the remnants of the once-formidable army flee eastward. Norkul, defeated and disgraced, escapes aboard one of his ships, his army decimated.

[119 AR] Wild Mages
The unique properties of Arelith lead to sudden increase in spellcasters capable of tapping into the Wild Magics of the weave. (Wild Mages added to Server)

[136 AR] Twin Fortresses
Construction is completed on both Castle Gloom & Castle Darrowdeep. With their completion, the Mayfield's Land Brokerage is established. (New Area/Feature added to Server)

[136 AR] Repair Kits
Master Tailor's from across the island invent portable "repair kits" that allow even the most cumbersome of souls the ability to upkeep their gear. (New Area/Feature added to Server)

[153 AR] The Beast
A shadow creature of incredible power was released from the Arcane Tower’s Spellhold prison. All the surface settlements united to face this threat which ended with a great battle in the halls of Brogdenstein, the ransacking of Bendir, and the sacrifice of Cordor's Guard Commander Gertrude Gawain to return The Beast back into its prison. The wizard Xavier, who released The Beast, is slain and secretly buried in a tomb outside the Arcane Tower in what will become the Windershin Cemetery. The wizard’s second in command and traitor Warden Gordon survives to escape to a location unknown.

[154 AR] Plague of Black Tears
Cordor drowns in madness, Bendir Dale crushed under inconsolable depression, while the people of Guldorand tasted the berserker's bitter fury. After ten years of preparation, the Talonite Priestess Lladria Sethassiel unleashes a unique mutating plague upon the major surface settlements through the island's Leylines. After she demands the Guldorand Mayor Ezekiel Klennald and Lord Tyros Iaret of Bane submit to the Plaguemaiden to avoid releasing a more potent strain of the contagion. Both of them refuse. Mayor Ezekiel manages to capture the Priestess and sentences her to death, burning her alive within a prison cell. The Great Plague continues to spread through Arelith for several days before healers and priests from the isle manage to defeat it. The number of victims remains unknown.

[163 AR] Curse of the Last Queen
With the aid of the Twisted Rune the last queen of Benwick, Ophelia Blackheart, returned to Arelith years after her death. Her aspiration was the creation of an undead army to protect Arelith, never to allow the tragedy that was her home to be repeated. Her invasion began with the Twisted Rune’s successful plot to kill Mila Brown, greatest student of the Archmage Thoramind, and defacto leader of the Arcane Tower with a magical bomb. Based out of the ruins of her old kingdom, a series of battles took place in Bendir, Arelith Forest, Arcane Tower, Minmir, Guldorand, and Brogendenstein over the next year. The long conflict came to a culmination with the establishment of Camp Young west of Benwick and the long siege of Light Keep. During the final assault Vance Gravelle, having publicly repented for his evil ways, sacrificed his life to seal the Demilich Ophelia and ended the threat.

[166 AR] Dark Spires Citadel
Construction is completed on The Dark Spires Citadel, bringing a third castle to the island. (New Area/Feature added to Server)

[173 AR & 1372 DR] The Great Alignment
The Arelith Reckoning (AR) Calendar and Dale Reckoning (DR) Calendar align. (The Server Time Update takes place June 6th, 2021. Days become longer and time slows down from a X10 to X3 standard. Due to issues the year 174 extends to a length of time greater than normal.)

[174 AR] FIve Wicked Stars
Ravens appear on the Fuzzypaw farm and in Bendir to herald the shift in the Omens. Bendir became the central location for the organization of information and response. This would later be known as the Five Wicked Stars and the Great Shift in Pacts. (Change to servers Pacted/Warlock System)

[175 AR] Age of Sail
New sea lanes are discovered, including an Amn Trade Post which settlements with ports can use for commerce to the mainland. Various improvements to technology improve both naval warfare, fishing, and exploration. (New areas added to Server. Settlement update to allow port settlement leaders the ability to create Amn Trade Post supply writs for vessels to complete. Pirate factions can now raid these supply ships in return)

[176 AR]
(Neverwinter Nights 20th Anniversary Weekend June 19, 2022) OOC Interview with Elaine Cunningham, Luke Scull, & Soren Beamdog Developer and lead of NWN Ravenloft Prisoners of the Mist. A special in-game Art auction of unique paintings is held with famed artist Matheus Graef.

[178 AR, Month 1] The Lord’s War
War is declared between the Lord’s Alliance of Waterdeep and the City State of Athkatla over territorial disputes between their colonies on Maztica. As a result, the settlements of Guldorand and Cordor were drawn into the conflict as each kingdom hosted garrisons from their respective allies. Multiple battles would be waged across the seas and smaller islands of the Arelith archipelago until an official end to the war was achieved through a negotiated treaty after the large naval battle at the Amnian tradesport in Month 10, 178 AR.

[182 AR, Month 3 & 4] The Weatherstone Crisis
The Weatherstone has long been a powerful druidic landmark. Its power has allowed complete control over the weather, allowing calm skies or unleashed storms. In one moment in history, a primordial elemental of air and water was sealed beneath the stone. But constant twisted manipulations by users pushed the Weatherstone to the edge until the Weatherstone became unstable in 182 AR, causing chaotic, changing weather across the island. At the same time, the elemental’s seal began to decay, threatening to unleash the destructive being upon the island. From scorching heat to rising floods to snow-packed storms, settlements suffered a battering of pounding weather that killed crops and caused starving animals to navigate toward farmlands. The matter was made worse when Aurilites teamed with their allies of faith, eager to see if it could be tampered with further to keep the isle blanketed in long winter as it had almost a century ago. Inhabitants from across the island worked together to bring the Weatherstone back to stability, collecting several relics that could help restore the Weatherstone. When the weather was at its worst, adventurers from the Surface and Underdark would finally gather all the necessary components for the ritual and stabilize the Weatherstone. However, at the last moment, those adventurers decided to free the primordial elemental and end the threat rather than seal it for future generations to deal with. Four enormous legs stretched across the island in a showdown at World’s End, where the primordial elemental finally fell to the combined forces of the Surface settlements and Andunor.